The Cyberspace protocol, version 2
A digital space where distance is real.
Cyberspace is a 256-bit coordinate system navigated by cryptographic keypairs using structured mathematical computation. It is not a game, not a platform, and not a virtual reality experience. It is a protocol.
The goal is simple: impose locality, the fundamental property of physical space, on a digital system. In physical space, crossing distance costs energy, and no one is exempt from that cost. Cyberspace does the same thing with computation instead of physics. Movement requires mathematical work. The work scales with distance. There are no shortcuts, no teleportation, no administrator who can move you or delete you. The math is the same for everyone.
Explore
ONOSENDAI ↗
The reference client, in your browser. Spawn from your key, move, hide things at places, follow the trails others leave.
Learn
Interactive explainers
The hard ideas, operated rather than described: the coordinate lattice, Cantor trees, the walls between positions, the Earth plane.
Spec
The specification
The law, rendered byte for byte from the repository at commit 5bc9a4d and verifiable by hash. Raw markdown at every page.
Build
Clients, tools, kinds
Event kinds, reference implementations, the SNO object format and its palette, and everything an agent needs to read the protocol.
Encrypt data to a location. Build your digital world. Find hidden treasures. Visit real places on Earth.
Cyberspace is all around you.